Quest of the English Club: A Hybrid Learning Experience


Experiential Branding | Hybrid Learning Design | Motion Design | UX Design | Curriculum Design

Goals & Objectives

The primary goal was to create an engaging, hybrid learning experience that would transform language education from an abstract concept into an immersive adventure. The core objectives included:

  • Digital engagement through narrative videos and interactive character dialogues
  • In-person activities including physical puzzles, collaborative challenges, and collectible seals for progression
  • Problem-solving opportunities that required English language application in meaningful contexts

Project Overview

To foster deeper engagement in English learning, I designed a comprehensive hybrid experience for Junior High School students that balanced digital storytelling with hands-on activities. The project transported students to Esperia, a magical world where English proficiency powered abilities and unlocked progression.


Students participated in an evolving narrative through custom videos and interactive challenges, while physical elements like house competitions, card battles, and achievement seals created tangible motivation for language practice both in and beyond the classroom.

The Problem

Traditional language learning approaches often struggle to maintain student interest and participation for several key reasons:

  • Students view English as an abstract academic subject rather than a practical communication tool
  • Traditional methods rarely connect language learning to students' interests or provide genuine motivation
  • Limited opportunities exist for meaningful language application in relevant contexts
  • Few systems effectively blend digital engagement with physical activities and rewards

Design Process

I followed a user-centered approach to create this immersive educational experience:

01

Research & Discovery

Analyzed student engagement patterns and interests through surveys and observation. Studied successful hybrid learning frameworks combining digital and physical elements.



02

Experience Architecture

Developed a comprehensive experience map connecting digital storytelling with physical activities. Created a progression system with achievement "seals" that students could collect.

Outlines, Scripts, and Lesson Plans

03

Identity & Asset Creation

Designed a unified visual language including logo, typography, character designs, and environmental assets. Created physical materials including cards, seals, and worksheets


04

Implementation & Iteration

Brought the experience to life by animating character videos, building custom worksheets, and designing physical materials like seals and scoreboards. I used OBS Studio to seamlessly present videos, story updates, and live point tracking in the classroom. Collaborated with teachers to co-facilitate sessions, adjusting pacing and content based on real-time student reactions and feedback.




Classroom Examples


The Approach

I implemented a cohesive system that blended digital and physical elements to create an immersive learning environment:

Experiential Branding

Created Starlight Union Academy with cohesive visual identity, establishing a consistent world that students could connect with across both digital and physical touchpoints.

Interactive Learning

Developed an 18-session structure where language challenges were embedded in meaningful contexts. Digital storytelling set up problems that required real-world English application to solve.

Progression System

Implemented collectible achievement "seals" that students earned through completing challenges. This tangible reward system created visible markers of progress and motivated continued participation.

Collaborative Competition

Created a house system with real-time leaderboard that fostered both team collaboration and friendly competition, giving students social motivation for language practice.

Multimodal Engagement

Balanced digital elements (videos, interactive dialogue) with physical activities (card battles, puzzles, worksheets) to create a comprehensive learning ecosystem.

Extended Learning

Integrated Microsoft Teams to extend engagement beyond classroom hours, allowing students to earn additional points through optional English practice activities.

Tools & Technologies

I leveraged various tools to bring this hybrid experience to life:

Content Creation

Adobe Suite (Photoshop, Illustrator, After Effects, InDesign, Premiere, Audition)

Digital Experience

Unreal Engine 5, RPG Maker MZ, OBS Studio, VoiceMod

Interactive Systems

Google Suite (Sheets, Docs), Microsoft Teams

Physical Materials

Digital printing, Seal stamps, Card designs

Role & Team

This project required a balance of design expertise and educational understanding:

My Role: Lead Designer & Educator

Designed the comprehensive learning experience including branding, curriculum structure, physical materials, and digital content. Developed the narrative architecture, created motion graphics, and facilitated implementation.

Team

Worked with Mack Kellas, Kim Tran, Chihiro Takeda, Shaune Rodney, Maya Bewsher, and Tahmid Rahman on curriculum integration and classroom facilitation to ensure the experience supported educational objectives while maintaining engagement.

Outcomes & Impact

50%
increase in active participation compared to traditional English classes, with students voluntarily contributing in English.
78%
of students reported increased confidence in using English for problem-solving and communication.
16.7%
increase in student retention by Year 3, with consistent growth in program enrollment.
$1,000
USJETAA Microgrant Award for innovative cultural exchange through holiday events.
Recognized by school administrators and the Board of Education for innovation in English education.

Project Gallery

A selection of key assets and deliverables from the project:



Chapter Example 



Gamified English RPG Example




Reflections & Learnings

This project provided valuable insights into educational design:

This project demonstrated how thoughtfully designed hybrid experiences can transform educational engagement by connecting abstract learning to meaningful contexts.

By integrating digital storytelling with physical interactions and rewards, I successfully created a learning ecosystem that addressed multiple engagement styles and motivations. The positive impact on student participation affirmed the effectiveness of designing for intrinsic motivation rather than relying solely on traditional educational approaches.

Key Takeaways

  • Hybrid experiences that bridge digital and physical worlds create more comprehensive engagement
  • Tangible progression systems (like collectible seals) provide powerful motivation
  • Narrative frameworks give context and purpose to otherwise abstract learning
  • Balancing collaboration with competition creates sustainable social motivation
  • Extended engagement beyond classroom hours significantly increases practice opportunities


Baltimore, Maryland
山口県美祢市
Richmond, Virginia